Age/Gender: 36, Male
Location: Warren, MI
Job: Legal IS/IT
I've been on Newgrounds since 2001 yet have never created a flash submission. I always do my best to leave thoughtful, helpful, and insightful reviews, but sometimes if a submission is bad enough, I don't want to waste my time trying.
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Exp. Points: 5,195 / 5,380
Exp. Rank #: 3,889
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Flash Reviews: 142
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142 Reviews | 35 w/ Responses
Very fun game with a few crippling issues. I really like the variety of weapons, although for the most part I found myself only using the melee. There was considerable lag, which made it very hard to play the game. Without getting it in a window, it would literally lock up for 5-10 seconds at a time before releasing. It also ran very slowly as well. In a window, it was better but still slow and still locking up occasionally.
I had the bug where my guy would just stop moving and nothing I did would wake him up again. I'm pretty sure it has to do with getting grabbed by zombies and when you hit the right/left again and again while the game's lagging... I think it may jack it up. The only time I had the "falling asleep" issue was after I had been grabbed by zombies.
On that note, in later levels getting grabbed is pretty much a death sentence as once you free yourself (while lagging... fairly difficult) you'll get grabbed again. It's very frustrating to get to wave 9 on the rooftop only to get grabbed and while trying to escape get completely mobbed and killed within a few seconds.
Overall a very fun game with some very annoying problems.
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A lot of the animation was really good, but the humor just wasn't there. The only clip I found remotely funny was the "nice chest" one. While I can appreciate the effort put forth by everyone involved, if you put this on par with other collabs, unfortunately it just doesn't measure up.
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A lot of effort and forethought went into this, and it shows. Tons of weapons, tons of upgrades, steadily increasing difficulty of enemies, etc. Animation was good, the art was good, the sound was nice and creepy with that nervous edge that made it a bit more exciting. Now that I've typed the positives, I'll focus on the negatives. Don't forget... I rated this a 9 which is an almost perfect score.
1) The hardest part of the game was rescuing the people. They'd wander aimlessly around like dizzy drunk toddlers. I realize this was to amp up the difficulty, so I won't ding you there. However, once you rescue a bunch, you can't rescue anymore until you get "supplies". But even after you get boku supplies, you still can't rescue anymore people. I found that a bit unfortunate.
2) After a while, it just seemed like the same old thing. Once I had the fully powered up flame thrower and 100 life, nothing could really stand up against me. More frequent bosses would help with this.
3) The supplies run became VERY easy after getting the health powerup and speed increase. Half the time I didn't even bother shooting anything because I could push the box of supplies back to the base in under 30 seconds while only taking 10-20 damage.
4) I never had to use a health pack. However, every time I brought back supplies, there'd be health packs in there. When I stopped playing, there were 30+ packs available for purchase.
5) The zombie kill missions paid far less than they should have, considering that next to the rescuing missions they were definitely the hardest.
6) While I realize it's named Endless Zombie Rampage 2, it would be nice to have an end to the game. Games that just go on forever without the difficulty increasing quite a bit tend to get a bit boring for me.
Again, while this might look like a lot of negatives, overall I enjoyed the game very much. Keep making games like this and I'll definitely keep playing them!
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Good job, but there's still a cheat available which I'm not going to reveal. I know you worked hard on this game and I don't want to ruin it for everyone else playing. For the filesize, this was a fantastic game. I always like games like this... simple, fun, and to the point. I'll PM you the cheat.
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Graphics were very simple yet did the job just fine. It was a stickman game afterall. The gameplay was easy to pick up and there was really not that much of a learning curve. The only things to really fix would be in a few places were numbers were involved (barricade HP, money) there wasn't enough room. Also, since nothing goes lower than a multiple of $100, just make that the lowest decimal place. No need for change if you can't spend it.
As others have said, winning the game wasn't terribly difficult (once all your guys are fully upgraded, you barely have to shoot anything at all anymore) but afterwards it gets tougher quickly. The only real strategy I can offer is to use the Pacman gun and keep pumping up the number of rounds you have until you can get it to where you don't have to reload at all. While working your way up, when reloading just use a grenade. That'll prevent guys from slipping through. Other than that, just keep waving it up and down to clear the field. I'm on level 40 currently with a barricade of 50,000 and ammo of 500. I'm sure eventually there'll just be too much going on for the game to remain lag free and I'll get overwhelmed due to that.
Overall, a very fun game to play... it's kept my interest. I like how you have upgradable helpers. One last thing... maybe make it so you have to pay them each day. Increase the cost of them as they become more useful as well. I have 50k and nothing to spend it on anymore.
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A nice little time waster. But, when I see a statement of "Note: All levels ARE possible. Trust me." I expect it to be a little bit harder. 5 levels that take about 5-10 seconds each is just way too short. A game like this should have 20 levels, minimum.
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Nice and gory, just the way I like it. There were a few parts that were out of synch, but overall you did a very good job keeping it together with the music. That's not an easy task as I'm sure it requires going over it again and again to make it right. It was also a cool interpretation of the song as well. Very well done! Extra gold star for using Jhonen Vasquez's animation style. Zim rules!
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Graphics were good, gameplay was good, sounds were good and appropriate. I don't think it needed a speed up/slow down function as that would have just complicated things and wouldn't have helped the player at all. I'm not quite sure why people find the controls so confusing. UP goes up, DOWN goes down, SPACEBAR shoots. WTF?!? These are some of the easiest controls a game's ever had. If they can't get the hang of following enemies by looping back onto them, well, then I guess that's their problem but it's not the fault of the game designer.
All in all, a very solid game and quite fun to play.
PS -- Cool last boss too.
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The bad things:
1) No animation at all. Nothing moved.
2) Bad color scheme.
3) Bad graphics... very bad.
4) The only sound was the sound of the gun firing.
The good things:
1) It worked they way it was designed to.
2) I like the idea of only being able to see what you can see through the scope.
3) I also like how the scope got smaller each time adding a bit of difficulty.
Why did you have the chance to get bonus points when points did absolutely nothing for you? Your points aren't displayed at the end anyway... I'm not sure why points were even a part of it at all. Honestly, the thing that really killed it was the graphics.
Author's Response:
I kno, the graphics really was bog basic, jaxander laughed at me and i tld him to shove it, i mean i suck at flash! if you see the picture on lvl 8, that took me around an hour wiv my tablet (which is awesome)
I promise better graphics if i make the full game
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The colors did it justice as flashy colors would have taken away from the game, I think. The sound was understated and totally appropriate. A few of the challenges did take me a while to figure out.
I've noticed in the reviews that people seem to be having issues with level 5B. I'll give you a hint... leave the portals where they are and let the ball build up a bit of speed before freezing it and changing the portals' locations.
Overall, fantastic game. Very well done.
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